AoeStats
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Nomad

509528193Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 39m 58s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
796
+5
🇨🇳 Malay · China
740
+6
🇺🇸 Koreans · United States
716
+7
🇧🇷 Armenians · Brazil
702
+7
🇨🇱 Vikings · Chile
569
-9
🇳🇿 Varangians · New Zealand
530
-7
🇦🇺 Saxons · Australia
442
-5
🇧🇴 Georgians · Bolivia
400
-4
Player eAPM Actions Feudal Castle Imperial Opening
28 1,132 17:35 — — ⚔ Towers into Scouts
25 990 15:27 21:04 35:28 ⛏ Fast Castle
23 928 17:41 31:59 — ⚔ Fish Boom into Towers into Archers
16 645 25:23 — — ⛏ Fish Boom
14 550 19:59 29:13 —
13 530 15:43 23:29 — ⛏ Fast Castle
11 434 15:25 23:18 37:16 ⛏ Fish Boom FC
6 257 18:50 — —

Resources

Player Food Wood Gold Stone Spent Collected
11,935 10,525 5,635 2,500 30,595 32,039
13,495 9,128 3,525 1,750 27,898 37,101
10,490 9,625 2,585 1,680 24,380 28,001
7,380 5,468 1,085 1,400 15,333 17,652
5,690 2,995 390 350 9,425 10,000
3,550 2,400 1,100 100 7,150 11,030
3,000 2,420 50 475 5,945 8,522
2,190 1,935 50 200 4,375 3,930
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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