AoeStats
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MegaRandom

509891927Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 55m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1049
+10
🇹🇼 Wei · Taiwan
997
+16
🇺🇸 Mongols · United States
969
+14
🇦🇷 Franks · Argentina
901
+17
🇦🇷 Huns · Argentina
968
-15
🇸🇪 Danes · Sweden
956
-15
🇸🇪 Varangians · Sweden
898
-12
🇪🇸 Vietnamese · Spain
848
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 2,043 12:38 24:41 40:10 ⛏ Fish Boom FC
32 1,802 11:12 20:48 38:30 ⛏ Fish Boom FC
27 1,510 11:25 15:33 31:51 ⛏ Fast Castle
26 1,445 10:02 15:24 32:54 ⛏ Fast Castle
22 1,203 13:04 19:53 52:51 ⛏ Fish Boom FC
20 1,096 10:16 19:39 32:46 ⛏ Fish Boom FC
17 970 12:29 19:08 31:42 ⛏ Fast Castle
11 613 14:03 20:54 36:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,220 29,935 17,475 2,180 80,810 87,906
33,190 26,335 13,500 4,465 77,490 85,048
31,990 20,140 17,025 8,100 77,255 92,803
16,980 21,255 7,610 5,160 51,005 57,016
18,210 17,630 9,605 3,650 49,095 51,026
14,755 20,820 8,080 3,220 46,875 48,295
18,515 15,680 8,360 1,500 44,055 56,358
16,105 9,295 4,275 2,280 31,955 35,563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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