AoeStats
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Arena

510308495Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 68m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Malians · Taiwan
1157
+15
🇨🇳 Japanese · China
1152
+15
🇹🇼 Saxons · Taiwan
1147
+15
🇹🇼 Italians · Taiwan
1105
+16
🇨🇭 Bohemians · Switzerland
1147
-16
🇸🇪 Gurjaras · Sweden
1120
-15
🇵🇪 Lithuanians · Peru
1119
-15
🇹🇼 Danes · Taiwan
1110
-15
Player eAPM Actions Feudal Castle Imperial Opening
78 5,356 11:06 15:14 38:14 ⛏ Fast Castle
37 2,542 10:16 15:11 31:23 ⛏ Fast Castle
31 2,150 11:32 15:49 35:52 ⛏ Fast Castle
29 2,028 11:03 15:00 21:02 ◆ FC into Fast Imp
22 1,495 11:13 15:46 45:38 ⛏ Fast Castle
19 1,326 10:39 14:44 54:59 ⛏ Fast Castle
18 1,222 11:04 15:25 35:26 ⛏ Fast Castle
17 1,164 11:32 15:18 29:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,130 23,298 38,465 2,470 134,363 151,901
40,690 31,540 30,810 3,480 106,520 124,760
33,475 35,150 11,170 4,375 84,170 87,014
24,685 35,695 19,485 2,995 82,860 113,360
33,915 20,330 17,065 1,280 72,590 78,259
32,660 20,680 12,680 3,750 69,770 74,697
18,395 15,780 6,280 2,480 42,935 46,221
21,710 12,640 7,510 300 42,160 48,059
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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