AoeStats
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Fortress

509862955Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 48m 1s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Teutons · Finland
1122
+16
🇩🇪 Khmer · Germany
1094
+18
🇳🇴 Varangians · Norway
1091
+18
🇨🇳 Mongols · China
1078
+18
🇮🇳 Turks · India
1166
-19
🇹🇼 Persians · Taiwan
1137
-42
🇹🇼 Danes · Taiwan
1133
-18
🇨🇳 Franks · China
1078
-15
Player eAPM Actions Feudal Castle Imperial Opening
69 3,335 7:48 12:10 32:37 ⛏ Fast Castle
48 2,324 7:19 11:18 27:51 ⛏ Fast Castle
32 1,535 6:53 12:25 27:02 ⛏ Fast Castle
29 1,413 6:48 12:03 20:03 ⛏ Fast Castle
28 1,336 8:02 15:04 31:44 ⛏ Fast Castle
21 1,002 7:40 13:49 23:54 ⛏ Fast Castle
21 1,019 8:57 13:49 32:06 ⛏ Fast Castle
21 1,032 7:03 11:52 32:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,550 37,275 34,755 4,630 107,210 110,477
33,740 23,970 14,615 3,205 75,530 82,706
29,415 27,225 9,790 1,525 67,955 78,419
26,245 18,040 21,565 1,645 67,495 73,564
30,745 13,855 19,390 3,030 67,020 77,613
22,955 19,640 15,505 200 58,300 61,441
24,470 21,665 8,155 1,215 55,505 66,675
21,170 13,385 9,470 410 44,435 47,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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