AoeStats
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Coastal Forest

510688990Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 5m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1655
+7
🇺🇸 Persians · United States
1542
+10
🇺🇸 Italians · United States
1499
+12
🇺🇸 Saxons · United States
1387
+17
🇨🇳 Mongols · China
1476
-14
🇧🇷 Italians · Brazil
1437
-12
🇲🇽 Romans · Mexico
1376
-10
🇲🇽 Khmer · Mexico
1369
-10
Player eAPM Actions Feudal Castle Imperial Opening
91 470 — — —
90 464 — — —
68 349 — — —
61 312 — — —
51 263 — — —
45 230 — — —
40 208 — — —
29 148 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 125 0 0 825 707
750 50 0 0 800 1,044
650 125 0 0 775 771
500 150 0 0 650 777
500 125 0 0 625 614
450 125 0 0 575 683
200 100 0 0 300 320
150 0 0 0 150 250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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