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Lombardia

509820067Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 15m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1451
+14
🇦🇷 Persians · Argentina
1400
+16
🇦🇷 Armenians · Argentina
1387
+16
🇦🇷 Magyars · Argentina
1369
+18
🇯🇵 Britons · Japan
1418
-17
🇮🇳 Varangians · India
1414
-17
🇲🇽 Romans · Mexico
1386
-15
🇲🇽 Danes · Mexico
1377
-15
Player eAPM Actions Feudal Castle Imperial Opening
64 975 8:48 — — ⚔ Scout Rush
60 921 14:25 — —
49 741 10:24 — — ⛏ Fast Castle
44 669 11:43 — — ⛏ Fast Castle
43 651 11:33 15:14 — ⛏ Fast Castle
42 637 10:17 — — ⛏ Fast Castle
41 627 8:48 — — ⚔ Scout Rush
28 423 8:10 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,980 1,716 0 0 4,696 6,059
2,300 1,600 550 0 4,450 4,950
2,830 1,519 50 5 4,404 4,533
2,650 1,335 200 0 4,185 4,853
2,415 1,663 50 0 4,128 4,950
2,650 913 250 210 4,023 4,282
2,250 1,360 250 0 3,860 4,817
2,500 907 250 0 3,657 4,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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