AoeStats
← Herby

Arena

509817127Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 41m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1434
+14
🇦🇷 Huns · Argentina
1365
+17
🇨🇳 Khmer · China
1351
+17
🇺🇸 Japanese · United States
1330
+18
🇺🇸 Saxons · United States
1426
-19
🇲🇽 Danes · Mexico
1386
-17
🇲🇽 Vikings · Mexico
1377
-16
🇷🇺 Persians · Russia
1319
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,036 10:19 14:03 28:02 ⛏ Fast Castle
43 1,770 7:56 22:37 37:29 ⚔ Towers FC
39 1,618 10:05 14:08 — ⛏ Fast Castle
32 1,335 8:10 21:48 33:26 ⛏ Fast Castle
30 1,224 11:08 16:32 21:41 ◆ FC into Fast Imp
29 1,181 10:13 13:55 36:41 ⛏ Fast Castle
26 1,076 10:42 14:20 29:17 ⛏ Fast Castle
20 820 10:47 14:36 29:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,945 11,020 13,645 1,700 55,310 59,209
22,915 12,075 12,400 3,550 50,940 56,300
20,970 14,855 11,950 1,600 49,375 55,660
19,805 14,726 4,780 1,395 40,706 42,936
15,190 7,470 6,105 2,425 31,190 32,922
10,890 7,628 1,890 105 20,513 23,738
5,415 8,905 4,905 950 20,175 22,460
9,495 5,655 1,405 2,090 18,645 21,239
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.