AoeStats
← LyamNoelenze12

Nomad

510616850Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 37m 58s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
676
+17
🇺🇸 Danes · United States
675
+17
🇵🇪 Inca · Peru
736
-18
🇮🇹 Sicilians · Italy
676
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 781 15:16 31:37 — ⚔ Champi Rush
19 737 16:39 29:01 — ⚔ Fish Boom into Towers FC into Scouts
14 513 18:43 24:28 — ⚔ Fish Boom FC into Scouts
10 396 17:14 32:43 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
10,625 9,030 3,445 2,485 25,585 26,880
7,215 5,705 1,860 750 15,530 19,963
7,025 5,395 1,085 1,175 14,680 16,090
5,160 4,200 600 2,500 12,460 15,066
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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