AoeStats
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Arena

510290066Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 31m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
1311
+12
1310
+12
🇬🇧 Danes · United Kingdom
1231
-12
🇬🇧 Varangians · United Kingdom
1229
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,245 10:19 14:19 — ⛏ Fast Castle
31 986 11:14 15:05 — ⛏ Fast Castle
29 928 11:55 15:45 — ⛏ Fast Castle
28 891 10:27 14:18 30:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,450 8,685 3,230 1,500 27,865 29,743
11,705 7,160 4,140 325 23,330 26,492
10,595 8,475 3,055 200 22,325 25,347
11,475 5,745 4,170 200 21,590 25,250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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