AoeStats
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Coastal Forest

510603748Analyzed
4v4 RM · 11h ago on Oct 1, 2026· 19m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
1304
+14
🇬🇧 Ethiopians · United Kingdom
1258
+15
🇺🇸 Italians · United States
1236
+16
🇵🇹 Huns · Portugal
1199
+18
🇹🇷 Japanese · Türkiye
1270
-17
1260
-16
🇬🇧 Danes · United Kingdom
1225
-15
🇹🇷 Franks · Türkiye
1221
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 1,135 10:34 — — ⚔ Archer Rush
38 745 10:20 18:24 —
37 714 10:16 — — ⚔ Scout Rush
33 641 10:51 16:49 — ⛏ Fast Castle
29 563 9:00 17:34 — ⛏ Fast Castle
28 551 12:14 17:01 — ⛏ Fish Boom FC
21 406 12:26 16:35 — ⛏ Fish Boom FC
17 326 10:47 16:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,160 3,849 630 150 8,789 8,981
3,675 3,675 250 415 8,015 9,613
4,425 2,291 250 0 6,966 7,889
2,950 2,521 1,135 0 6,606 7,948
3,220 2,456 420 100 6,196 6,654
3,230 2,391 475 0 6,096 6,274
3,105 2,085 560 165 5,915 6,328
3,450 2,011 250 100 5,811 6,585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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