AoeStats
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MegaRandom

510600512Analyzed
4v4 RM · 11h ago on Oct 1, 2026· 20m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Dravidians · Austria
1320
+13
1269
+15
🇮🇳 Poles · India
1250
+15
🇦🇹 Danes · Austria
1210
+17
1277
-17
🇺🇸 Italians · United States
1251
-15
🇵🇹 Huns · Portugal
1213
-14
🇧🇪 Tatars · Belgium
1207
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 649 10:41 — — ⚔ Archer Rush
29 613 12:40 — — ⛏ Fish Boom into Galleys FC
28 584 10:54 16:29 — ⛏ Fast Castle
26 535 10:39 19:32 — ⚔ Scout Rush
26 554 12:30 17:28 — ⛏ Fish Boom FC
25 513 11:26 17:01 — ⛏ Fish Boom FC
23 481 10:52 18:48 — ⛏ Fish Boom
16 334 12:19 16:23 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,775 4,768 1,010 0 9,553 11,140
4,345 3,675 1,140 100 9,260 9,954
3,995 3,275 835 375 8,480 8,815
4,025 3,940 200 100 8,265 9,347
3,745 3,332 490 5 7,572 8,533
3,470 2,888 480 200 7,038 7,370
3,500 2,859 615 0 6,974 7,896
3,200 2,345 400 650 6,595 7,214
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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