AoeStats
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Arena

509932311Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 40m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1374
+14
🇺🇸 Teutons · United States
1355
+15
🇫🇷 Huns · France
1272
+19
🇺🇸 Romans · United States
1257
+19
🇩🇪 Danes · Germany
1394
-19
🇩🇪 Vietnamese · Germany
1337
-17
🇵🇹 Goths · Portugal
1308
-16
🇬🇷 Britons · Greece
1285
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,780 10:46 14:26 27:26 ⛏ Fast Castle
36 1,436 11:02 14:32 29:53 ⛏ Fast Castle
32 1,292 8:31 34:49 — ⚔ Archer Rush
32 1,307 9:43 14:01 29:18 ⛏ Fast Castle
29 1,169 9:55 13:35 27:42 ⛏ Fast Castle
29 1,173 8:06 25:06 31:01 ⚔ Towers FC into Fast Imp
19 753 10:48 15:07 34:39 ⛏ Fast Castle
17 668 11:08 15:59 30:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,650 15,474 16,810 1,850 63,784 65,010
24,445 16,555 9,845 1,235 52,080 63,955
19,240 19,768 9,725 3,045 51,778 53,012
20,690 15,840 7,495 880 44,905 48,058
9,875 20,280 11,475 1,135 42,765 49,882
15,060 11,365 7,045 1,500 34,970 40,854
12,200 6,855 5,155 1,900 26,110 28,413
5,075 5,005 2,010 1,000 13,090 14,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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