AoeStats
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Nomad

509917674Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 42m 23s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Varangians · Belgium
1335
+12
🇵🇪 Saracens · Peru
1286
+14
🇵🇹 Italians · Portugal
1278
+15
🇹🇼 Khmer · Taiwan
1269
+15
🇱🇮 Turks · Liechtenstein
1402
-19
🇭🇰 Spanish · Hong Kong SAR China
1365
-19
🇨🇭 Danes · Switzerland
1126
-9
🇨🇭 Poles · Switzerland
1113
-9
Player eAPM Actions Feudal Castle Imperial Opening
53 2,264 13:33 17:30 34:30 ⛏ Fish Boom FC
34 1,433 14:07 21:55 39:01 ⛏ Fish Boom into Fire Galleys FC
33 1,409 13:59 18:13 30:53 ⛏ Fish Boom FC
25 1,046 17:18 26:14 — ⚔ Fish Boom into Towers FC into Scouts
23 959 12:46 18:54 30:18 ⛏ Fish Boom FC
19 797 14:23 18:22 32:14 ⛏ Fish Boom FC
13 546 15:42 21:21 41:35 ⛏ Fish Boom FC
12 494 15:30 21:03 36:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,545 12,033 10,700 3,030 49,308 58,007
18,415 11,930 7,890 1,800 40,035 41,301
11,650 15,195 7,635 3,005 37,485 48,313
15,130 8,406 4,110 2,990 30,636 38,390
8,405 14,480 5,245 2,350 30,480 31,962
15,365 6,335 4,450 1,785 27,935 29,423
6,195 8,845 2,755 1,980 19,775 21,929
6,275 5,313 1,535 1,700 14,823 18,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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