AoeStats
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MegaRandom

509676934Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 48m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Britons · Colombia
1239
+16
🇵🇹 Huns · Portugal
1232
+17
🇺🇸 Bengalis · United States
1192
+18
🇲🇽 Varangians · Mexico
1174
+19
🇨🇴 Persians · Colombia
1342
-21
🇦🇷 Vietnamese · Argentina
1243
-18
🇨🇴 Ethiopians · Colombia
1213
-16
🇨🇴 Danes · Colombia
1184
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 2,824 10:12 22:39 37:33 ⚔ Fish Boom into M@A into Archers
48 2,303 11:17 15:14 30:49 ⛏ Fish Boom FC
46 2,216 10:17 15:49 32:14 ⛏ Fish Boom FC
37 1,800 10:29 20:51 — ⚔ Fish Boom into Archers
35 1,684 9:10 19:55 — ⚔ Scout Rush
31 1,491 11:46 16:01 34:14 ⛏ Fish Boom FC
29 1,401 12:17 17:48 38:44 ⛏ Fish Boom FC
20 978 12:00 15:54 31:29 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
26,150 16,925 14,865 4,780 62,720 68,382
24,545 16,775 17,620 3,175 62,115 72,656
23,605 13,133 15,200 1,500 53,438 65,048
14,430 14,520 5,140 2,280 36,370 39,378
14,635 11,240 5,825 2,285 33,985 36,044
10,660 17,030 5,175 1,095 33,960 34,822
11,345 14,737 6,930 375 33,387 34,629
9,260 10,281 8,610 235 28,386 28,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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