AoeStats
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Black Forest

509610195Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 20m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
1237
+16
🇷🇺 Goths · Russia
1227
+17
🇵🇹 Persians · Portugal
1224
+17
🇮🇳 Saxons · India
1202
+17
🇨🇳 Persians · China
1263
-18
🇨🇳 Dravidians · China
1253
-17
🇨🇳 Koreans · China
1244
-17
🇧🇷 Danes · Brazil
1203
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 789 11:58 16:10 — ⛏ Fast Castle
37 770 11:40 15:49 — ⛏ Fish Boom FC
34 701 11:41 15:28 — ⛏ Fast Castle
24 503 10:21 13:25 — ⛏ Fast Castle
24 498 10:34 13:57 — ⛏ Fast Castle
23 464 11:50 16:46 — ⛏ Fast Castle
19 400 13:26 18:07 — ⛏ Fast Castle
16 322 11:40 15:11 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,450 4,990 250 200 9,890 10,528
4,655 3,870 565 200 9,290 9,682
4,375 3,240 540 300 8,455 8,976
3,800 3,975 200 250 8,225 9,020
4,825 2,822 250 200 8,097 8,592
3,775 1,944 560 650 6,929 7,333
2,850 2,805 1,175 0 6,830 7,137
2,950 1,548 300 0 4,798 6,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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