AoeStats
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Arena

509485705Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 17m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Hindustanis · Portugal
1222
+19
🇨🇦 Gurjaras · Canada
1215
+19
🇩🇪 Vikings · Germany
1210
+19
🇹🇼 Varangians · Taiwan
1198
+20
🇮🇹 Goths · Italy
1323
-21
🇦🇷 Burgundians · Argentina
1297
-20
🇫🇷 Italians · France
1268
-19
🇲🇽 Saxons · Mexico
1235
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 505 15:38 — — ⚔ M@A Rush
25 443 9:15 13:56 — ⛏ Fast Castle
21 367 13:01 17:01 — ⛏ Fast Castle
17 295 12:34 — — ⚔ Scout Rush
12 206 — — —
10 169 — — —
8 148 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,260 2,110 1,080 0 6,450 6,770
3,425 2,120 505 0 6,050 6,561
3,630 2,075 150 0 5,855 6,397
3,475 1,547 250 0 5,272 5,564
1,200 250 0 0 1,450 1,535
700 125 0 0 825 1,172
450 275 0 0 725 982
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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