AoeStats
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Arena

509308164Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 37m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Magyars · France
1278
+13
🇨🇳 Saracens · China
1240
+14
🇻🇳 Saxons · Vietnam
1221
+15
🇨🇱 Celts · Chile
1188
+16
🇵🇹 Goths · Portugal
1280
-17
🇲🇽 Franks · Mexico
1180
-14
🇹🇼 Saxons · Taiwan
1174
-14
🇪🇸 Varangians · Spain
1160
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,013 9:46 13:46 31:16 ⛏ Fast Castle
36 1,343 10:39 14:42 29:47 ⛏ Fast Castle
35 1,294 10:29 14:01 28:40 ⛏ Fast Castle
32 1,196 11:25 15:20 31:13 ⛏ Fast Castle
31 1,161 10:53 14:57 36:18 ⛏ Fast Castle
28 1,030 11:50 15:56 — ⛏ Fast Castle
23 834 10:01 15:24 34:08 ⛏ Fast Castle
22 809 10:47 14:35 32:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,015 16,715 9,920 2,360 45,010 47,202
21,670 9,215 10,120 2,250 43,255 47,909
18,475 11,325 7,475 1,500 38,775 40,549
18,945 9,630 6,910 2,450 37,935 46,198
18,305 11,470 4,740 1,525 36,040 39,710
16,925 7,690 6,395 850 31,860 34,133
11,490 9,130 4,835 1,500 26,955 29,980
8,995 10,885 4,195 880 24,955 25,519
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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