AoeStats
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Nomad

510669001Analyzed
4v4 RM · 16h ago on Oct 2, 2026· 54m 28s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇴 Saxons · Dominican Republic
956
+14
🇦🇷 Byzantines · Argentina
866
+18
🇩🇴 Poles · Dominican Republic
840
+19
🇨🇳 Franks · China
765
+20
🇬🇧 Japanese · United Kingdom
961
-20
🇹🇷 Goths · Türkiye
886
-17
🇨🇿 Varangians · Czechia
873
-17
🇬🇧 Saxons · United Kingdom
872
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,874 13:43 19:08 34:46 ⛏ Fish Boom FC
25 1,352 17:12 26:32 38:08 ⚔ Fish Boom into Drush
25 1,354 15:08 20:21 47:36 ⛏ Fish Boom FC
23 1,251 16:10 20:35 44:23 ⛏ Fish Boom FC
20 1,079 16:48 22:02 32:39 ⛏ Fish Boom FC
18 988 18:33 25:18 44:35 ⛏ Fish Boom FC
16 878 16:47 23:01 41:37 ⛏ Fish Boom FC
11 598 15:48 24:13 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
48,945 13,390 13,835 1,700 77,870 82,895
28,335 16,349 8,920 2,475 56,079 60,318
21,335 14,790 14,140 3,430 53,695 58,300
24,325 10,842 8,285 3,775 47,227 52,318
9,835 15,913 5,225 1,905 32,878 35,166
15,970 9,825 4,645 2,385 32,825 39,111
10,025 13,218 3,940 2,615 29,798 33,125
8,005 7,130 2,670 1,225 19,030 20,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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