AoeStats
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MegaRandom

508961035Analyzed
3v3 RM · 9d ago on Sep 24, 2026· 44m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Varangians · Spain
1279
+12
🇪🇸 Gurjaras · Spain
1277
+13
🇪🇸 Italians · Spain
1233
+14
🇫🇷 Saxons · France
1325
-18
🇫🇷 Portuguese · France
1152
-11
🇫🇷 Aztecs · France
1125
-10
Player eAPM Actions Feudal Castle Imperial Opening
36 1,580 11:56 24:52 44:11 ⚔ Scout Rush
34 1,531 10:10 14:48 30:20 ⛏ Fish Boom FC
34 1,500 11:24 21:55 — ⚔ M@A Rush
19 850 9:48 22:03 29:55 ⛏ Fish Boom FC
19 866 10:28 19:31 24:05 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
15 670 10:51 16:48 35:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,690 9,225 6,950 1,500 39,365 56,354
10,790 13,874 8,340 2,085 35,089 40,549
13,865 12,483 5,635 2,805 34,788 36,113
13,775 13,691 4,740 2,340 34,546 36,697
8,840 8,330 10,245 5,225 32,640 42,364
11,690 9,424 6,835 820 28,769 32,241
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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