AoeStats
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Arena

509961972Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 49m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
1106
+14
🇩🇪 Varangians · Germany
1103
+14
🇩🇪 Persians · Germany
1088
+14
🇨🇳 Gurjaras · China
1075
-15
🇮🇳 Teutons · India
1057
-14
🇭🇰 Mongols · Hong Kong SAR China
1035
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,497 11:06 18:13 26:23 ⛏ Fast Castle
28 1,396 11:42 16:18 33:23 ⛏ Fast Castle
20 996 11:05 14:58 34:53 ⛏ Fast Castle
20 1,011 11:27 15:18 38:12 ⛏ Fast Castle
20 988 11:28 15:08 29:55 ⛏ Fast Castle
18 875 11:15 18:48 30:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,565 16,685 16,720 1,700 67,670 77,873
22,410 23,370 13,625 3,250 62,655 67,834
30,080 14,100 14,445 1,840 60,465 73,342
29,815 19,235 5,765 4,600 59,415 66,635
23,925 19,370 10,905 2,250 56,450 62,762
28,585 11,095 13,740 1,400 54,820 57,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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