AoeStats
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MegaRandom

509946736Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 49m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Berbers · Argentina
1076
+17
🇳🇱 Georgians · Netherlands
1072
+17
🇹🇷 Mongols · Türkiye
1047
+18
🇩🇪 Danes · Germany
1277
-24
🇮🇳 Teutons · India
1089
-17
🇩🇪 Varangians · Germany
941
-11
Player eAPM Actions Feudal Castle Imperial Opening
59 2,940 9:34 18:18 38:47 ⚔ Scout Rush
50 2,478 11:38 17:14 32:03 ⛏ Fast Castle
39 1,917 12:09 19:37 24:51 ⛏ Fish Boom into Fast Imp
26 1,276 9:03 23:33 32:26 ⚔ Scout Rush
21 1,028 12:21 20:49 38:57
16 786 11:29 15:36 34:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,265 23,356 15,535 2,975 56,131 63,067
22,660 11,199 10,260 2,275 46,394 49,695
23,570 14,992 5,725 1,975 46,262 52,172
21,235 14,275 6,370 3,975 45,855 47,158
21,245 14,056 7,530 2,250 45,081 53,161
18,085 13,951 7,635 2,710 42,381 52,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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