AoeStats
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Black Forest

509944645Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 2m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Khmer · Greece
1151
+15
🇮🇹 Mongols · Italy
1137
+15
🇺🇸 Dravidians · United States
1129
+15
🇺🇸 Persians · United States
1127
+16
🇹🇷 Varangians · Türkiye
1168
-17
🇨🇳 Danes · China
1105
-15
🇮🇳 Teutons · India
1104
-15
🇫🇮 Turks · Finland
1095
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 94 — — —
41 84 — — —
33 67 — — —
29 59 — — —
24 48 — — —
23 47 — — —
23 46 — — —
22 45 — — —

Resources

Player Food Wood Gold Stone Spent Collected
150 78 50 0 278 145
200 58 0 0 258 167
100 100 0 0 200 136
150 27 0 0 177 82
150 0 0 0 150 186
150 0 0 0 150 86
100 0 0 0 100 155
50 0 0 0 50 84
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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