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African Clearing

510774582Analyzed
4v4 RM · 8h ago on Oct 2, 2026· 75m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Saxons · Switzerland
1293
+10
🇳🇨 Varangians · New Caledonia
1107
+17
🇫🇷 Spanish · France
1038
+20
🇳🇨 Wei · New Caledonia
1015
+21
🇭🇰 Malay · Hong Kong SAR China
1199
-20
🇬🇧 Spanish · United Kingdom
1176
-19
🇭🇰 Vietnamese · Hong Kong SAR China
1150
-18
🇭🇰 Byzantines · Hong Kong SAR China
997
-11
Player eAPM Actions Feudal Castle Imperial Opening
61 4,625 14:13 18:31 41:56 ⛏ Fast Castle
43 3,270 14:36 19:22 63:25 ⚔ Scouts FC
41 3,080 13:42 19:39 38:04 ⛏ Fish Boom FC
32 2,397 16:33 21:49 36:36 ⛏ Fast Castle
31 2,353 14:29 19:50 34:07 ⛏ Fish Boom FC
26 1,997 12:01 17:48 31:15 ⛏ Fast Castle
26 1,995 15:06 20:33 44:54 ⚔ FC into Skirms
16 1,219 15:05 25:02 62:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
96,570 28,070 55,550 5,990 186,180 204,595
64,690 39,050 22,415 2,550 128,705 137,600
44,320 26,445 20,125 6,450 97,340 110,462
33,535 27,280 13,090 2,275 76,180 95,252
18,445 35,715 15,715 1,600 71,475 86,823
34,510 19,909 14,080 2,740 71,239 78,437
18,915 10,098 10,015 3,880 42,908 47,999
16,955 11,005 2,660 2,100 32,720 36,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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