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Oasis

509940245Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 70m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Persians · Switzerland
1460
+8
🇨🇭 Mongols · Switzerland
1247
+16
🇨🇭 Bohemians · Switzerland
1211
+18
🇨🇭 Danes · Switzerland
1188
+19
🇸🇪 Britons · Sweden
1270
-16
🇸🇪 Teutons · Sweden
1255
-15
🇸🇪 Varangians · Sweden
1252
-15
🇸🇪 Danes · Sweden
1248
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,996 8:33 20:21 36:59 ⚔ Scout Rush
42 2,949 9:00 21:47 40:52 ⚔ Archer Rush
42 2,935 9:52 17:47 37:59 ⛏ Fast Castle
38 2,663 9:37 14:23 38:54 ⛏ Fast Castle
29 2,040 11:16 16:04 45:40 ⛏ Fast Castle
22 1,511 10:10 29:38 46:27 ⚔ M@A into Towers
21 1,443 9:21 33:53 59:29 ⚔ Skirmisher Rush
18 1,290 10:03 16:49 44:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,430 20,655 26,460 8,750 89,295 110,313
28,730 25,800 29,910 3,450 87,890 101,088
37,395 28,705 18,155 2,375 86,630 90,772
33,445 16,920 23,555 4,755 78,675 85,850
13,445 22,391 13,590 3,435 52,861 59,754
18,115 18,215 5,080 2,160 43,570 48,445
19,200 9,105 9,490 4,125 41,920 43,127
16,730 11,655 8,085 555 37,025 38,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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