AoeStats
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Arena

509613664Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 3m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Turks · Hong Kong SAR China
1425
+15
🇭🇰 Poles · Hong Kong SAR China
1407
+16
🇺🇸 Bengalis · United States
1393
+16
🇯🇵 Varangians · Japan
1365
+17
🇨🇳 Varangians · China
1431
-17
🇨🇦 Danes · Canada
1414
-17
🇦🇷 Bohemians · Argentina
1379
-15
🇨🇳 Bengalis · China
1366
-15
Player eAPM Actions Feudal Castle Imperial Opening
70 235 — — —
63 213 — — —
56 188 — — —
53 178 — — —
49 165 — — —
37 126 — — —
33 110 — — —
26 89 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 0 0 0 950 872
600 100 0 0 700 681
550 100 0 0 650 467
450 150 0 0 600 520
400 100 0 0 500 444
200 200 0 0 400 367
250 100 0 0 350 239
250 0 0 0 250 269
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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