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Fortress

509875478Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 25m 18s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1529
+17
🇷🇺 Saracens · Russia
1515
+18
🇹🇼 Spanish · Taiwan
1498
+18
🇩🇪 Danes · Germany
1483
+19
1655
-23
🇨🇳 Ethiopians · China
1627
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🇨🇳 Mongols · China
1571
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🇯🇵 Varangians · Japan
1335
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Player eAPM Actions Feudal Castle Imperial Opening
41 1,030 6:49 11:09 — ⛏ Fast Castle
37 948 8:26 12:21 — ⛏ Fast Castle
37 940 7:24 11:35 24:45 ⛏ Fast Castle
33 846 8:16 11:46 — ⛏ Fast Castle
32 802 7:04 10:47 — ⛏ Fast Castle
30 763 7:32 11:07 24:00 ⛏ Fast Castle
28 711 7:31 11:14 18:06 ◆ FC into Fast Imp
14 350 6:31 10:07 24:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,695 7,375 3,020 370 23,460 25,073
11,540 8,195 2,280 300 22,315 25,883
10,835 7,758 1,680 1,135 21,408 23,244
11,205 5,040 4,565 200 21,010 21,810
9,665 6,466 2,160 1,865 20,156 21,907
6,850 5,520 2,225 875 15,470 17,746
7,175 5,715 2,075 115 15,080 17,861
4,750 2,845 2,880 650 11,125 11,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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