AoeStats
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Arena

510075708Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 19m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
1612
+12
🇫🇷 Gurjaras · France
1531
+15
🇦🇺 Varangians · Australia
1519
-14
🇳🇿 Danes · New Zealand
1509
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 1,090 8:41 — — ⚔ Archer Rush
38 736 11:06 16:00 — ⛏ Fast Castle
37 718 9:59 13:49 — ⛏ Fast Castle
34 654 10:48 14:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,350 3,276 1,965 0 8,591 8,678
4,330 2,360 440 650 7,780 7,729
4,330 1,988 1,355 0 7,673 8,453
3,950 2,176 785 705 7,616 7,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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