AoeStats
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Arena

509597245Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 45m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vikings · France
1589
+14
🇫🇷 Britons · France
1580
+15
🇩🇪 Gurjaras · Germany
1550
+16
🇫🇷 Persians · France
1365
+23
🇪🇸 Koreans · Spain
1556
-18
🇹🇼 Varangians · Taiwan
1554
-17
🇦🇺 Tatars · Australia
1552
-17
🇨🇳 Danes · China
1521
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,306 9:08 13:18 37:20 ⛏ Fast Castle
46 2,088 8:37 19:27 35:17 ⚔ Archer Rush
40 1,810 10:04 14:40 30:13 ⛏ Fast Castle
39 1,767 10:32 14:48 29:22 ⛏ Fast Castle
38 1,700 12:02 15:32 33:34 ⛏ Fast Castle
36 1,599 10:50 14:52 29:10 ⛏ Fast Castle
34 1,531 11:07 14:52 39:49 ⛏ Fast Castle
28 1,244 10:00 14:25 29:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,775 20,018 16,575 5,050 67,418 72,608
25,690 16,455 14,270 2,150 58,565 64,528
18,150 21,440 14,300 3,300 57,190 60,006
23,630 15,515 14,320 1,600 55,065 70,110
24,020 18,360 9,900 1,695 53,975 54,691
22,520 15,455 13,450 1,700 53,125 55,351
21,550 18,645 6,915 1,290 48,400 51,830
21,765 13,370 7,235 3,030 45,400 48,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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