AoeStats
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Arena

508711579Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 42m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1232
+14
🇧🇩 Saracens · Bangladesh
1186
+16
🇺🇸 Vietnamese · United States
1141
+17
🇲🇽 Burgundians · Mexico
1121
+18
🇬🇧 Danes · United Kingdom
1231
-19
🇺🇸 Malians · United States
1187
-17
🇷🇴 Varangians · Romania
1180
-16
🇳🇱 Khmer · Netherlands
1104
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,979 12:10 16:10 34:10 ⛏ Fast Castle
35 1,501 10:37 14:39 27:44 ⛏ Fast Castle
29 1,255 10:16 16:35 32:24 ⚔ FC into Archers
28 1,194 10:36 15:17 30:46 ⛏ Fast Castle
26 1,093 11:08 15:16 31:50 ⛏ Fast Castle
25 1,061 11:07 14:55 38:14 ⛏ Fast Castle
24 1,005 11:31 15:24 29:05 ⛏ Fast Castle
22 940 11:11 15:08 31:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,800 10,010 14,500 1,500 53,810 55,239
25,855 9,965 13,120 2,180 51,120 61,214
18,645 7,740 12,320 4,750 43,455 48,237
18,320 11,300 6,975 2,900 39,495 52,858
12,220 14,745 9,770 1,705 38,440 39,678
18,430 9,725 8,155 1,790 38,100 43,024
17,725 9,655 7,190 1,500 36,070 39,056
10,950 12,873 5,100 2,450 31,373 33,406
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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