AoeStats
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Nomad

508796424Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 43m 44s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1045
+15
🇺🇸 Persians · United States
1043
+15
🇺🇸 Japanese · United States
942
+18
🇰🇷 Varangians · South Korea
1020
-16
🇰🇷 Vikings · South Korea
1020
-16
🇰🇷 Danes · South Korea
1009
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,629 14:27 26:28 — ⚔ Fish Boom into M@A into Towers into Archers into Skirms
35 1,540 13:30 27:24 — ⚔ Fish Boom into Archers into Skirms
23 1,010 14:23 20:52 39:48 ⚔ Fish Boom into Skirms FC
22 977 13:39 22:40 41:54 ⚔ Fish Boom into Archers
17 760 16:16 24:35 38:40 ⚔ Fish Boom into Scouts
13 550 14:51 34:22 —

Resources

Player Food Wood Gold Stone Spent Collected
15,775 8,390 7,495 850 32,510 37,719
12,770 12,530 3,725 950 29,975 31,703
9,235 10,270 6,715 1,600 27,820 29,373
7,710 9,195 2,710 300 19,915 24,291
8,275 5,690 1,430 950 16,345 16,571
6,900 5,446 1,205 1,625 15,176 16,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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