AoeStats
← Naksu

Lombardia

509728055Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 56m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
51 2,847 10:24 19:52 32:36 ⚔ M@A FC
44 2,489 11:21 24:04 42:41 ⚔ Archer Rush
43 2,423 9:44 20:32 40:32 ⚔ Scout Rush
40 2,223 13:06 23:14 42:21 ⚔ Scout Rush
31 1,735 8:27 20:17 38:22 ⚔ Scout Rush
27 1,516 10:08 25:20 — ⚔ Archer Rush
24 1,366 11:31 18:18 42:10
18 985 10:31 22:34 39:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,775 10,224 35,020 1,500 82,519 85,745
23,425 21,125 18,280 3,565 66,395 73,392
33,720 11,689 10,810 4,640 60,859 75,621
28,365 13,496 11,185 950 53,996 68,957
24,555 10,626 10,935 2,400 48,516 50,046
28,290 9,716 6,655 2,320 46,981 61,214
13,350 16,364 12,275 2,785 44,774 49,312
17,125 15,508 6,185 1,310 40,128 46,955
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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