AoeStats
← Sir Brack

MegaRandom

510371790Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 50m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Franks · Netherlands
1119
+14
1114
+15
🇩🇪 Varangians · Germany
1085
-14
🇩🇪 Saxons · Germany
1085
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,506 12:13 21:17 — ⚔ Scout Rush
22 1,107 11:11 16:55 34:02 ⛏ Fast Castle
22 1,139 10:05 17:27 38:04 ⛏ Fast Castle
14 691 10:44 16:52 37:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,645 11,730 12,860 3,335 55,570 62,147
21,645 14,201 12,165 750 48,761 53,108
21,235 12,540 12,785 1,575 48,135 59,946
12,895 13,590 2,615 1,740 30,840 37,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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