AoeStats
← Sir Brack

Baltic

510362603Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 41m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1054
+15
🇩🇪 Saxons · Germany
1054
+15
🇩🇪 Armenians · Germany
1071
-16
🇫🇷 Celts · France
1000
-43
Player eAPM Actions Feudal Castle Imperial Opening
52 2,140 11:08 17:07 36:07 ⛏ Fish Boom into Galleys FC
35 1,453 14:00 17:55 — ⛏ Fish Boom FC
25 1,022 11:05 21:17 — ⛏ Fish Boom into Galleys FC
13 547 11:16 16:59 35:52 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,250 21,910 10,525 1,625 46,310 49,100
12,455 21,599 10,630 850 45,534 52,081
8,370 14,425 3,635 1,500 27,930 34,043
6,700 11,130 3,875 1,185 22,890 24,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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