AoeStats
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Pilgrims

509688158Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 3m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Danes · Sweden
1126
+16
🇹🇷 Persians · Türkiye
1123
+16
🇸🇪 Saracens · Sweden
1109
+17
🇹🇼 Franks · Taiwan
1077
+18
🇩🇪 Portuguese · Germany
1184
-19
🇫🇷 Varangians · France
1178
-19
🇩🇪 Celts · Germany
1164
-18
🇩🇪 Berbers · Germany
979
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 118 — — —
29 107 — — —
25 90 — — —
20 74 — — —
20 75 — — —
19 71 — — —
6 22 — — —
1 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 550 0 100 850 320
200 475 0 100 775 313
200 475 0 100 775 407
100 525 0 100 725 170
0 275 0 100 375 60
0 50 0 0 50 80
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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