AoeStats
← Mrcy

Oasis

509346727Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 50m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Portuguese · China
1142
+13
🇳🇱 Varangians · Netherlands
1113
+14
1035
+18
🇨🇳 Wei · China
932
+22
🇹🇼 Khmer · Taiwan
1078
-17
🇹🇼 Berbers · Taiwan
1073
-17
🇹🇼 Danes · Taiwan
1070
-17
🇹🇼 Varangians · Taiwan
1059
-16
Player eAPM Actions Feudal Castle Imperial Opening
64 3,266 11:16 15:59 36:59 ⛏ Fast Castle
58 2,957 9:55 24:43 37:27 ⚔ M@A into Skirms
47 2,411 9:30 23:16 — ⚔ Archer Rush
35 1,759 10:22 22:42 36:03 ⚔ Scout Rush
35 1,767 11:19 19:27 34:03 ⚔ Scout Rush
35 1,780 11:21 23:25 44:36 ⚔ Scout Rush
30 1,508 12:52 17:50 39:03 ⛏ Fast Castle
21 1,084 13:10 20:06 —

Resources

Player Food Wood Gold Stone Spent Collected
20,380 13,146 13,175 3,105 49,806 58,712
19,840 14,270 9,835 2,330 46,275 52,446
24,315 10,594 8,350 2,150 45,409 52,432
17,150 15,460 8,555 3,600 44,765 64,069
18,880 15,593 6,980 2,845 44,298 45,573
15,410 11,475 10,715 3,510 41,110 47,525
14,085 8,799 4,620 915 28,419 31,430
9,805 4,767 1,980 225 16,777 20,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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