AoeStats
← Mrcy

MegaRandom

509164901Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 40m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
1151
+14
🇫🇷 Italians · France
1104
+16
🇳🇱 Varangians · Netherlands
1097
+16
🇵🇱 Koreans · Poland
1074
+17
🇵🇹 Varangians · Portugal
1351
-24
🇲🇿 Saxons · Mozambique
1171
-19
🇲🇿 Varangians · Mozambique
978
-11
🇲🇿 Vietnamese · Mozambique
923
-9
Player eAPM Actions Feudal Castle Imperial Opening
23 942 12:15 16:58 32:57 ⛏ Fast Castle
22 878 14:14 23:56 35:11 ⚔ Fish Boom into Archers into Skirms
22 911 16:56 27:15 — ⚔ Scouts into Towers
21 846 22:21 26:13 40:01 ⛏ Fast Castle
18 720 10:05 18:55 37:39 ⚔ FC into Archers
17 674 11:23 17:16 — ⛏ Fish Boom FC
9 375 11:58 19:38 29:31 ⛏ Fast Castle
9 363 10:41 24:56 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,005 8,225 6,800 870 28,900 31,783
13,520 7,125 6,160 850 27,655 28,367
11,225 10,294 2,495 1,050 25,064 28,333
8,420 9,977 1,905 550 20,852 20,164
7,550 7,135 3,750 950 19,385 20,357
6,050 6,716 5,405 200 18,371 21,284
8,080 4,060 1,680 450 14,270 15,429
2,900 2,970 570 100 6,540 7,529
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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