AoeStats
← Royal Yakuza

Oasis

510178894Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 4m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Ethiopians · Mexico
1496
+8
🇵🇪 Inca · Peru
1367
+13
🇨🇴 Lithuanians · Colombia
1259
+17
🇦🇷 Magyars · Argentina
1238
+19
🇧🇪 Varangians · Belgium
1365
-17
🇺🇸 Italians · United States
1306
-14
🇦🇷 Vietnamese · Argentina
1268
-13
🇧🇷 Saxons · Brazil
1259
-13
Player eAPM Actions Feudal Castle Imperial Opening
77 322 — — —
72 300 — — —
66 278 — — —
63 265 — — —
54 227 — — —
49 204 — — —
38 159 — — —
36 150 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 125 0 0 975 878
700 125 0 0 825 707
450 250 70 0 770 368
550 125 0 0 675 531
450 100 50 0 600 679
450 125 0 0 575 556
350 200 0 0 550 576
200 100 0 0 300 409
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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