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Baltic

510354367Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 40m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1224
+12
🇷🇺 Mongols · Russia
1147
+15
🇰🇿 Danes · Kazakhstan
1083
+18
1148
-16
🇪🇸 Huns · Spain
1135
-15
🇮🇳 Vikings · India
1105
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,019 10:49 16:18 34:53 ⛏ Fish Boom FC
42 1,712 10:17 14:31 28:13 ⛏ Fast Castle
29 1,196 11:19 16:56 33:44 ⛏ Fish Boom FC
29 1,182 11:15 17:58 35:32 ⚔ Fish Boom into Towers FC into Fire Galleys
27 1,092 12:38 22:55 29:26 ⛏ Fish Boom FC
21 855 12:14 19:42 36:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,875 15,393 8,520 2,340 47,128 53,845
15,745 18,719 7,875 3,455 45,794 49,799
21,950 7,820 7,235 3,550 40,555 49,221
10,525 18,231 9,085 1,165 39,006 43,119
14,610 15,950 6,425 1,800 38,785 42,877
18,670 13,590 4,310 1,705 38,275 45,629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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