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Lombardia

508492195Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 19m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1480
+13
🇨🇳 Khitans · China
1462
+14
🇨🇳 Saracens · China
1365
+18
🇨🇳 Mongols · China
1318
+19
🇷🇺 Varangians · Russia
1425
-17
🇸🇪 Hindustanis · Sweden
1409
-16
🇳🇱 Saxons · Netherlands
1405
-16
🇸🇪 Huns · Sweden
1385
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 987 9:05 — — ⚔ Scout Rush
45 905 8:57 — — ⚔ Archer Rush
45 886 8:50 — — ⚔ Scout Rush
44 873 11:04 14:43 — ⛏ Fast Castle
42 832 9:36 — — ⚔ Scout Rush
39 770 10:52 15:33 — ⛏ Fast Castle
35 703 11:08 15:11 — ⛏ Fast Castle
30 593 8:57 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,790 2,582 50 0 8,422 9,382
4,475 2,808 250 200 7,733 7,901
4,825 2,490 250 0 7,565 7,735
3,425 2,411 900 100 6,836 7,336
2,675 2,715 1,405 0 6,795 7,148
3,450 1,884 550 650 6,534 6,682
3,915 2,045 250 0 6,210 7,603
3,635 1,881 50 0 5,566 5,767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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