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Lombardia

508477658Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 43m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
61 2,638 9:23 22:19 34:11 ⚔ Scout Rush
52 2,228 10:20 15:11 32:22 ⛏ Fast Castle
46 1,998 10:44 20:49 39:10 ⚔ Scout Rush
45 1,943 8:41 21:02 34:54 ⚔ Scout Rush
42 1,823 11:17 15:42 30:44 ⛏ Fast Castle
41 1,785 12:41 16:35 33:52 ⛏ Fast Castle
35 1,502 12:15 15:46 39:45 ⛏ Fast Castle
34 1,485 9:59 22:24 36:53 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,705 14,361 13,895 1,050 53,011 58,758
15,810 16,413 6,945 3,675 42,843 48,492
15,650 12,550 8,435 2,900 39,535 41,685
18,120 9,523 7,910 2,035 37,588 40,844
14,520 13,127 4,720 4,430 36,797 43,962
13,755 9,388 5,440 1,780 30,363 37,332
13,050 11,603 2,775 990 28,418 31,048
14,340 8,528 2,370 2,770 28,008 36,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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