AoeStats
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Arabia

508865525Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 44m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1717
+10
🇨🇳 Saxons · China
1641
+13
🇨🇳 Burmese · China
1602
+14
🇨🇳 Maya · China
1397
+22
🇹🇼 Varangians · Taiwan
1640
-18
🇹🇼 Varangians · Taiwan
1615
-17
🇻🇳 Varangians · Vietnam
1579
-15
🇹🇼 Varangians · Taiwan
1414
-9
Player eAPM Actions Feudal Castle Imperial Opening
101 4,495 9:17 25:22 — ⚔ Archer Rush
73 3,269 9:29 21:22 36:07 ⚔ Archer Rush
63 2,806 8:41 22:54 37:53 ⚔ Scout Rush
53 2,385 8:42 24:48 — ⚔ Scout Rush
51 2,285 11:04 26:49 — ⚔ M@A into Archers
50 2,243 8:30 27:34 — ⚔ Scout Rush
49 2,190 9:11 26:01 39:16 ⚔ Scout Rush
44 1,977 8:45 19:58 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,455 9,975 11,820 205 43,455 48,777
21,005 10,586 10,600 955 43,146 44,268
20,245 8,350 8,920 975 38,490 40,837
12,260 13,142 10,520 1,140 37,062 42,726
10,075 14,965 9,510 950 35,500 36,734
17,105 7,183 8,020 1,045 33,353 35,869
10,445 12,475 6,725 1,825 31,470 32,196
12,725 10,941 3,950 1,460 29,076 30,200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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