AoeStats
← Marianob04

Arabia

510866009Analyzed
3v3 RM · 12h ago on Oct 2, 2026· 36m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
1146
+13
🇩🇪 Varangians · Germany
1071
+16
🇩🇪 Saxons · Germany
1051
+17
🇫🇷 Romans · France
1090
-16
🇦🇷 Vietnamese · Argentina
1075
-15
🇷🇺 Franks · Russia
1067
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 1,886 9:23 22:57 — ⚔ Archers into Skirms
47 1,738 9:30 24:51 — ⚔ Scouts into Archers
31 1,149 10:58 17:22 — ⛏ Fast Castle
28 1,040 10:13 24:22 — ⚔ Skirmisher Rush
21 777 12:13 17:02 — ⛏ Fast Castle
15 564 10:25 19:55 —

Resources

Player Food Wood Gold Stone Spent Collected
9,690 9,033 5,095 200 24,018 24,699
9,840 6,587 5,050 2,365 23,842 26,058
7,050 11,137 4,740 300 23,227 24,643
9,510 7,545 2,825 750 20,630 26,877
8,180 5,771 1,335 975 16,261 16,974
2,960 2,779 250 0 5,989 6,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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