AoeStats
← Father Slugmas

Nomad

510623249Analyzed
3v3 RM · 8h ago on Oct 1, 2026· 28m 53s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
1278
+14
🇬🇧 Danes · United Kingdom
1202
+17
🇬🇧 Berbers · United Kingdom
1184
+17
🇦🇹 Berbers · Austria
1275
-18
🇺🇸 Khmer · United States
1214
-16
🇺🇸 Goths · United States
1172
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 649 14:30 18:46 — ⛏ Fish Boom FC
21 601 13:42 20:51 — ⛏ Fish Boom
19 552 14:28 22:08 — ⚔ Fish Boom into M@A
18 524 13:26 18:39 — ⛏ Fish Boom FC
18 513 14:01 20:05 — ⛏ Fish Boom FC
14 412 13:54 22:15 — ⚔ Fish Boom into Fire Galleys FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,050 6,895 1,830 1,495 15,270 16,112
4,845 6,009 1,410 305 12,569 14,512
5,940 4,720 1,160 225 12,045 12,256
5,340 5,090 1,170 300 11,900 14,767
4,185 4,680 1,190 200 10,255 9,766
5,300 3,427 1,115 200 10,042 11,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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