AoeStats
← Father Slugmas

Nomad

510610788Analyzed
3v3 RM · 10h ago on Oct 1, 2026· 30m 21s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
1266
+17
🇬🇧 Danes · United Kingdom
1180
+21
🇬🇧 Italians · United Kingdom
1159
+22
🇪🇸 Ethiopians · Spain
1324
-21
🇨🇴 Slavs · Colombia
1323
-21
🇫🇷 Vikings · France
1228
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 1,185 13:19 27:40 — ⛏ Fish Boom into Galleys FC
22 658 14:06 18:15 — ⛏ Fish Boom FC into Galleys
21 637 15:29 23:30 — ⛏ Fish Boom into Fire Galleys FC
19 586 12:38 16:32 — ⛏ Fish Boom FC
19 571 13:30 25:34 — ⚔ Fish Boom into Archers
9 280 13:47 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
5,235 6,550 1,855 300 13,940 15,454
4,400 6,250 1,585 300 12,535 13,473
5,235 5,295 1,125 850 12,505 12,287
4,100 5,046 1,005 200 10,351 12,822
4,775 2,308 990 2,195 10,268 9,493
1,500 1,575 50 100 3,225 3,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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