AoeStats
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Fortress

509589184Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 46m 22s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1318
+8
🇩🇪 Mongols · Germany
1241
+11
🇵🇰 Poles · Pakistan
1201
+12
🇨🇴 Bengalis · Colombia
1145
+16
🇩🇪 Danes · Germany
1319
-18
🇩🇪 Tupi · Germany
1291
-17
🇩🇪 Vietnamese · Germany
950
-6
🇩🇪 Varangians · Germany
937
-6
Player eAPM Actions Feudal Castle Imperial Opening
42 1,954 7:58 12:19 43:02 ⛏ Fast Castle
35 1,641 9:00 13:16 34:13 ⛏ Fast Castle
33 1,546 7:40 11:19 34:58 ⛏ Fast Castle
29 1,350 6:31 12:13 25:08 ⛏ Fast Castle
29 1,348 8:28 12:38 40:41 ⛏ Fast Castle
28 1,310 7:03 10:48 31:35 ⛏ Fast Castle
13 605 8:09 13:38 27:03 ⛏ Fast Castle
12 542 9:00 13:40 27:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,560 23,260 11,365 1,680 64,865 68,678
24,040 11,005 17,780 100 52,925 59,542
24,255 14,728 10,550 850 50,383 63,493
19,020 13,078 13,245 1,310 46,653 53,609
19,080 11,690 6,650 1,705 39,125 43,403
16,760 15,538 5,160 850 38,308 43,840
11,000 11,725 5,440 965 29,130 31,354
14,975 5,765 4,785 2,910 28,435 32,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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