AoeStats
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Pilgrims

509587694Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 4m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1325
+14
🇨🇳 Japanese · China
1252
+17
🇭🇰 Dravidians · Hong Kong SAR China
1226
+18
🇫🇷 Armenians · France
1224
+18
🇪🇸 Japanese · Spain
1314
-18
🇬🇧 Varangians · United Kingdom
1273
-17
🇩🇪 Mongols · Germany
1257
-16
1248
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 246 — — —
52 241 — — —
47 217 — — —
37 170 — — —
34 156 — — — ⛏ Fish Boom
30 137 — — —
28 130 — — — ⛏ Fish Boom
25 114 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 811 0 100 1,211 616
300 775 0 100 1,175 850
350 700 0 100 1,150 469
450 475 0 100 1,025 582
300 550 0 100 950 350
150 650 0 100 900 458
250 475 0 100 825 279
0 175 0 0 175 53
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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