AoeStats
← SigmaGoon18

Lombardia

508592342Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 63m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
57 3,615 10:57 15:14 30:06 ⛏ Fast Castle
45 2,894 10:37 17:06 35:11 ⛏ Fast Castle
30 1,942 12:47 18:04 29:31 ⛏ Fast Castle
27 1,696 11:06 16:12 37:05 ⛏ Fast Castle
27 1,705 12:02 19:24 42:08 ⛏ Fast Castle
23 1,463 11:40 18:28 34:40 ⛏ Fast Castle
20 1,253 11:36 20:30 44:53 ⛏ Fast Castle
19 1,190 11:26 15:40 31:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,470 21,650 15,795 2,625 95,540 98,660
27,855 32,818 20,205 3,610 84,488 109,037
12,025 29,543 24,500 1,080 67,148 76,309
26,980 16,766 8,375 3,820 55,941 64,009
15,200 21,818 7,865 3,030 47,913 60,507
13,345 19,344 5,970 4,345 43,004 54,254
19,415 10,780 7,515 4,305 42,015 43,032
13,370 15,155 4,170 2,605 35,300 55,408
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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