AoeStats
← SigmaGoon18

Nomad

508583689Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 46m 33s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1148
+10
🇺🇸 Wei · United States
1072
+13
🇨🇳 Mongols · China
1053
+14
🇸🇪 Goths · Sweden
957
+18
🇦🇷 Bengalis · Argentina
1040
-15
🇺🇸 Varangians · United States
1031
-15
🇺🇸 Magyars · United States
1030
-15
🇧🇷 Malians · Brazil
923
-10
Player eAPM Actions Feudal Castle Imperial Opening
36 1,696 14:01 18:02 39:44 ⛏ Fish Boom FC
32 1,485 15:38 19:44 37:47 ⛏ Fish Boom FC
31 1,463 15:14 19:39 41:15 ⛏ Fish Boom FC
25 1,147 16:04 24:23 — ⚔ Fish Boom into M@A FC
22 1,046 17:41 21:54 — ⛏ Fast Castle
18 830 14:36 28:45 33:24 ⚔ Fish Boom into Towers FC into Fast Imp
9 396 14:06 — — ⛏ Fish Boom
8 386 16:41 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
15,970 19,504 8,995 2,370 46,839 53,426
12,250 16,189 9,015 3,125 40,579 43,008
15,595 11,620 8,245 2,430 37,890 38,561
12,760 6,095 4,185 4,850 27,890 31,561
9,140 7,320 5,425 1,600 23,485 29,992
6,775 6,035 2,000 2,355 17,165 17,711
2,550 1,670 290 260 4,770 5,248
2,520 2,050 50 100 4,720 5,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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