AoeStats
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African Clearing

510488073Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 50m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1687
+8
🇭🇰 Lithuanians · Hong Kong SAR China
1684
+8
🇭🇰 Mongols · Hong Kong SAR China
1680
+9
🇭🇰 Vietnamese · Hong Kong SAR China
1577
+12
🇲🇽 Varangians · Mexico
1636
-13
🇵🇪 Mongols · Peru
1603
-12
🇲🇽 Danes · Mexico
1413
-7
🇲🇽 Huns · Mexico
1361
-5
Player eAPM Actions Feudal Castle Imperial Opening
58 2,916 11:36 15:17 42:36 ⛏ Fast Castle
51 2,586 13:53 17:46 40:24 ⛏ Fast Castle
49 2,489 10:51 19:26 48:28 ⚔ Scout Rush
41 2,071 12:32 16:39 39:30 ⛏ Fast Castle
29 1,440 11:40 22:58 45:29 ⚔ M@A FC
26 1,304 12:05 22:40 43:52 ⚔ Scout Rush
25 1,240 12:59 19:28 37:57 ⛏ Fast Castle
23 1,168 15:02 19:13 37:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,940 12,379 14,395 4,150 63,864 75,381
20,395 17,392 10,480 4,345 52,612 54,822
24,230 12,810 12,720 1,225 50,985 53,567
21,685 13,557 8,750 6,025 50,017 55,845
16,055 17,319 11,220 3,105 47,699 52,319
20,820 15,969 6,210 2,950 45,949 51,377
12,830 13,949 5,330 4,075 36,184 40,074
8,110 8,011 4,620 370 21,111 21,123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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