AoeStats
← Kokosfett Klaus

Black Forest

510370204Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 65m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1107
+14
🇩🇪 Saxons · Germany
1020
+19
🇬🇧 Byzantines · United Kingdom
1075
-17
🇬🇧 Sicilians · United Kingdom
1053
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,776 13:21 25:29 46:41 ⚔ Archer Rush
24 1,587 12:48 16:38 43:07 ⛏ Fast Castle
18 1,188 11:11 16:13 37:14 ⛏ Fast Castle
17 1,126 10:52 28:20 45:55 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
48,345 32,295 17,725 3,550 101,915 110,202
32,650 23,169 20,985 3,995 80,799 90,598
15,890 19,726 15,000 1,725 52,341 64,805
17,115 12,102 7,265 3,450 39,932 41,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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